 /*  CONTACT  */

$(document).ready(function(){ 
	$("#contactArea").css('height', '0px');
	$("a.contact").toggle( 
				function () { 
 					$("#contactArea").animate({height: "240px"}, {queue:false, duration: 1700, easing: 'easeOutBounce'})
 					$(this).addClass("second");
 					$("#wrapper").addClass("expanded");
                }, 
                function () { 
					$("#contactArea").animate({height: "0px"}, {queue:false, duration: 1700, easing: 'easeOutBounce'})  
					$(this).removeClass("second");
					$("#wrapper").removeClass("expanded");
				} 
		); 
		
}); 


/*  EASING  */

jQuery.easing['jswing'] = jQuery.easing['swing'];

jQuery.extend( jQuery.easing,
{
	def: 'easeOutQuad',
	swing: function (x, t, b, c, d) {
		//alert(jQuery.easing.default);
		return jQuery.easing[jQuery.easing.def](x, t, b, c, d);
	},
	easeInQuad: function (x, t, b, c, d) {
		return c*(t/=d)*t + b;
	},
	easeOutQuad: function (x, t, b, c, d) {
		return -c *(t/=d)*(t-2) + b;
	},
	easeInOutQuad: function (x, t, b, c, d) {
		if ((t/=d/2) < 1) return c/2*t*t + b;
		return -c/2 * ((--t)*(t-2) - 1) + b;
	},
	easeInCubic: function (x, t, b, c, d) {
		return c*(t/=d)*t*t + b;
	},
	easeOutCubic: function (x, t, b, c, d) {
		return c*((t=t/d-1)*t*t + 1) + b;
	},
	easeInOutCubic: function (x, t, b, c, d) {
		if ((t/=d/2) < 1) return c/2*t*t*t + b;
		return c/2*((t-=2)*t*t + 2) + b;
	},
	easeInQuart: function (x, t, b, c, d) {
		return c*(t/=d)*t*t*t + b;
	},
	easeOutQuart: function (x, t, b, c, d) {
		return -c * ((t=t/d-1)*t*t*t - 1) + b;
	},
	easeInOutQuart: function (x, t, b, c, d) {
		if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
		return -c/2 * ((t-=2)*t*t*t - 2) + b;
	},
	easeInQuint: function (x, t, b, c, d) {
		return c*(t/=d)*t*t*t*t + b;
	},
	easeOutQuint: function (x, t, b, c, d) {
		return c*((t=t/d-1)*t*t*t*t + 1) + b;
	},
	easeInOutQuint: function (x, t, b, c, d) {
		if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
		return c/2*((t-=2)*t*t*t*t + 2) + b;
	},
	easeInSine: function (x, t, b, c, d) {
		return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
	},
	easeOutSine: function (x, t, b, c, d) {
		return c * Math.sin(t/d * (Math.PI/2)) + b;
	},
	easeInOutSine: function (x, t, b, c, d) {
		return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
	},
	easeInExpo: function (x, t, b, c, d) {
		return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
	},
	easeOutExpo: function (x, t, b, c, d) {
		return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
	},
	easeInOutExpo: function (x, t, b, c, d) {
		if (t==0) return b;
		if (t==d) return b+c;
		if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
		return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
	},
	easeInCirc: function (x, t, b, c, d) {
		return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
	},
	easeOutCirc: function (x, t, b, c, d) {
		return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
	},
	easeInOutCirc: function (x, t, b, c, d) {
		if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
		return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
	},
	easeInElastic: function (x, t, b, c, d) {
		var s=1.70158;var p=0;var a=c;
		if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
		if (a < Math.abs(c)) { a=c; var s=p/4; }
		else var s = p/(2*Math.PI) * Math.asin (c/a);
		return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
	},
	easeOutElastic: function (x, t, b, c, d) {
		var s=1.70158;var p=0;var a=c;
		if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
		if (a < Math.abs(c)) { a=c; var s=p/4; }
		else var s = p/(2*Math.PI) * Math.asin (c/a);
		return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
	},
	easeInOutElastic: function (x, t, b, c, d) {
		var s=1.70158;var p=0;var a=c;
		if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
		if (a < Math.abs(c)) { a=c; var s=p/4; }
		else var s = p/(2*Math.PI) * Math.asin (c/a);
		if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
		return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
	},
	easeInBack: function (x, t, b, c, d, s) {
		if (s == undefined) s = 1.70158;
		return c*(t/=d)*t*((s+1)*t - s) + b;
	},
	easeOutBack: function (x, t, b, c, d, s) {
		if (s == undefined) s = 1.70158;
		return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
	},
	easeInOutBack: function (x, t, b, c, d, s) {
		if (s == undefined) s = 1.70158; 
		if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
		return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
	},
	easeInBounce: function (x, t, b, c, d) {
		return c - jQuery.easing.easeOutBounce (x, d-t, 0, c, d) + b;
	},
	easeOutBounce: function (x, t, b, c, d) {
		if ((t/=d) < (1/2.75)) {
			return c*(7.5625*t*t) + b;
		} else if (t < (2/2.75)) {
			return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
		} else if (t < (2.5/2.75)) {
			return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
		} else {
			return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
		}
	},
	easeInOutBounce: function (x, t, b, c, d) {
		if (t < d/2) return jQuery.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
		return jQuery.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
	}
});


/*  FOOTER  */
	$(document).ready(function () {
		var top_val = $('#footer-nav li a').css('top');
		$('#footer-nav li.selected').children('a').stop().animate({top:0}, {easing: 'easeOutQuad', duration:600});		
		$('#footer-nav li').hover(
			function () {
				
				//animate the menu item with 0 top value
				$(this).children('a').stop().animate({top:0}, {easing: 'easeOutQuad', duration:600});		
			},
			function () {

				//set the position to default
				$(this).children('a').stop().animate({top:top_val}, {easing: 'easeOutQuad', duration:600});		

				//always keep the previously selected item in fixed position			
				$('#footer-nav li.selected').children('a').stop().animate({top:0}, {easing: 'easeOutQuad', duration:600});		
			}		
		);
	
	});


/*  HI  */

function AddClass(obj,cName){ KillClass(obj,cName); return obj.className+=(obj.className.length>0?' ':'')+cName; }


function KillClass(obj,cName){ return obj.className=obj.className.replace(new RegExp("^"+cName+"\\b\\s*|\\s*\\b"+cName+"\\b",'g'),''); }


var fragHLed = '';
var fragExclude = ('header');

Array.prototype.search = function(myVariable) { for(x in this) if(x == myVariable) return true; return false; }


function fragHLload() {
    fragHL(location.hash.substring(1));
}


function fragHL(frag) {
    if (fragHLed.length > 0 && document.getElementById(fragHLed)) {
	KillClass(document.getElementById(fragHLed),'fragment');
    }
    if (frag.length > 0 && document.getElementById(frag)) {
	fragHLed = frag;
	AddClass (document.getElementById(frag),'fragment');
    }
}


function fragHLlink() {
    if (document.getElementsByTagName) {
	var an = document.getElementsByTagName('a');
	for (i=0; i<an.length; i++) {
	    if (an.item(i).getAttribute('href').indexOf('#') >= 0) {
		var fragment = an.item(i).getAttribute('href').substring(an.item(i).getAttribute('href').indexOf('#') + 1);
		if (fragExclude.search(fragment)) {
		    var evn = "fragHL('" + fragment + "')";
		    var fun = new Function('e',evn);
		    an.item(i).onclick = fun;
		}
	    } 
	}
    }
} 

/* Init the script */

window.onload = function(){
    fragHLload();
    fragHLlink();
};


/* SCROLL TO  */


;(function( $ ){
	
	var $scrollTo = $.scrollTo = function( target, duration, settings ){
		$(window).scrollTo( target, duration, settings );
	
	};

	$scrollTo.defaults = {
		axis:'xy',
		duration: parseFloat($.fn.jquery) >= 1.3 ? 0 : 1
	};

	// Returns the element that needs to be animated to scroll the window.
	// Kept for backwards compatibility (specially for localScroll & serialScroll)
	$scrollTo.window = function( scope ){
		return $(window).scrollable();
	};

	// Hack, hack, hack... stay away!
	// Returns the real elements to scroll (supports window/iframes, documents and regular nodes)
	$.fn.scrollable = function(){
		return this.map(function(){
			var elem = this,
				isWin = !elem.nodeName || $.inArray( elem.nodeName.toLowerCase(), ['iframe','#document','html','body'] ) != -1;

				if( !isWin )
					return elem;

			var doc = (elem.contentWindow || elem).document || elem.ownerDocument || elem;
			
			return $.browser.safari || doc.compatMode == 'BackCompat' ?
				doc.body : 
				doc.documentElement;
		});
	};

	$.fn.scrollTo = function( target, duration, settings ){
		if( typeof duration == 'object' ){
			settings = duration;
			duration = 0;
		}
		if( typeof settings == 'function' )
			settings = { onAfter:settings };
			
		if( target == 'max' )
			target = 9e9;
			
		settings = $.extend( {}, $scrollTo.defaults, settings );
			duration = duration || settings.speed || settings.duration;
			settings.queue = settings.queue && settings.axis.length > 1;
		
		if( settings.queue )
				duration /= 2;
		settings.offset = both( settings.offset );
		settings.over = both( settings.over );

		return this.scrollable().each(function(){
			var elem = this,
				$elem = $(elem),
				targ = target, toff, attr = {},
				win = $elem.is('html,body');

			switch( typeof targ ){
				case 'number':
				case 'string':
					if( /^([+-]=)?\d+(\.\d+)?(px)?$/.test(targ) ){
						targ = both( targ );
						// We are done
						break;
					}
					targ = $(targ,this);
				case 'object':
					if( targ.is || targ.style )
						toff = (targ = $(targ)).offset();
			}
			$.each( settings.axis.split(''), function( i, axis ){
				var Pos	= axis == 'x' ? 'Left' : 'Top',
					pos = Pos.toLowerCase(),
					key = 'scroll' + Pos,
					old = elem[key],
					Dim = axis == 'x' ? 'Width' : 'Height';

				if( toff ){// jQuery / DOMElement
					attr[key] = toff[pos] + ( win ? 0 : old - $elem.offset()[pos] );
					if( settings.margin ){
						attr[key] -= parseInt(targ.css('margin'+Pos)) || 0;
						attr[key] -= parseInt(targ.css('border'+Pos+'Width')) || 0;
					}
					
					attr[key] += settings.offset[pos] || 0;
					
					if( settings.over[pos] )
						attr[key] += targ[Dim.toLowerCase()]() * settings.over[pos];
				}else
					attr[key] = targ[pos];

				if( /^\d+$/.test(attr[key]) )
					// Check the limits
					attr[key] = attr[key] <= 0 ? 0 : Math.min( attr[key], max(Dim) );

				if( !i && settings.queue ){
					// Don't waste time animating, if there's no need.
					if( old != attr[key] )
						// Intermediate animation
						animate( settings.onAfterFirst );
					// Don't animate this axis again in the next iteration.
					delete attr[key];
				}
			});

			animate( settings.onAfter );			

			function animate( callback ){
				$elem.animate( attr, duration, settings.easing, callback && function(){
					callback.call(this, target, settings);
				});
			};

			function max( Dim ){
				var scroll = 'scroll'+Dim;
				
				if( !win )
					return elem[scroll];
				
				var size = 'client' + Dim,
					html = elem.ownerDocument.documentElement,
					body = elem.ownerDocument.body;

				return Math.max( html[scroll], body[scroll] ) 
					 - Math.min( html[size]  , body[size]   );
					
			};

		}).end();
	};

	function both( val ){
		return typeof val == 'object' ? val : { top:val, left:val };
	};

})( jQuery );

/* LOCAL SCROLL */

;(function( $ ){
	var URI = location.href.replace(/#.*/,''); // local url without hash

	var $localScroll = $.localScroll = function( settings ){
		$('body').localScroll( settings );
	};
	$localScroll.defaults = {
		duration:1000, // How long to animate.
		axis:'y', // Which of top and left should be modified.
		event:'click', // On which event to react.
		stop:true, // Avoid queuing animations 
		target: window, // What to scroll (selector or element). The whole window by default.
		reset: true // Used by $.localScroll.hash. If true, elements' scroll is resetted before actual scrolling
		/*
		lock:false, // ignore events if already animating
		lazy:false, // if true, links can be added later, and will still work.
		filter:null, // filter some anchors out of the matched elements.
		hash: false // if true, the hash of the selected link, will appear on the address bar.
		*/
	};

	$localScroll.hash = function( settings ){
		if( location.hash ){
			settings = $.extend( {}, $localScroll.defaults, settings );
			settings.hash = false; // can't be true

			if( settings.reset ){
				var d = settings.duration;
				delete settings.duration;
				$(settings.target).scrollTo( 0, settings );
				settings.duration = d;
			}
			//ron "target.stop" statement on 02-26-10
			  scroll( 0, location, settings );
			  $target.stop(true); 
		}
	};

	$.fn.localScroll = function( settings ){
		settings = $.extend( {}, $localScroll.defaults, settings );

		return settings.lazy ?
			// use event delegation, more links can be added later.		
			this.bind( settings.event, function( e ){
				var a = $([e.target, e.target.parentNode]).filter(filter)[0];
				if( a )
					scroll( e, a, settings ); 
			}) :
			this.find('a,area')
				.filter( filter ).bind( settings.event, function(e){
					scroll( e, this, settings );
				}).end()
			.end();

		function filter(){
			return !!this.href && !!this.hash && this.href.replace(this.hash,'') == URI && (!settings.filter || $(this).is( settings.filter ));
		};
	};

	function scroll( e, link, settings ){
		var id = link.hash.slice(1),
			elem = document.getElementById(id) || document.getElementsByName(id)[0];

		if ( !elem )
			return;

		if( e )
			e.preventDefault();

		var $target = $( settings.target );

		if( settings.lock && $target.is(':animated') ||
			settings.onBefore && settings.onBefore.call(settings, e, elem, $target) === false ) 
			return;

		if( settings.stop )
			$target.stop(true); 

		if( settings.hash ){
			var attr = elem.id == id ? 'id' : 'name',
				$a = $('<a> </a>').attr(attr, id).css({
					position:'absolute',
					top: $(window).scrollTop(),
					left: $(window).scrollLeft()
				});

			elem[attr] = '';
			$('body').prepend($a);
			location = link.hash;
			$a.remove();
			elem[attr] = id;
		}
			
		$target
			.scrollTo( elem, settings ) 
			.trigger('notify.serialScroll',[elem]); 
			
			
	};
})( jQuery );

/* ROTATOR */

function theRotator() {
	$('div#rotator ul li').css({opacity: 0.0});
	$('div#rotator ul li:first').css({opacity: 1.0});
	setInterval('rotate()',6000);

}

function rotate() {	
	var current = ($('div#rotator ul li.show')?  $('div#rotator ul li.show') : $('div#rotator ul li:first'));
	var next = ((current.next().length) ? ((current.next().hasClass('show')) ? $('div#rotator ul li:first') :current.next()) : $('div#rotator ul li:first'));	
	
	next.css({opacity: 0.0})
	.addClass('show')
	.animate({opacity: 1.0}, 1000);

	current.animate({opacity: 0.0}, 1000)
	.removeClass('show');
	
};

$(document).ready(function() {		
	theRotator();
});

/*  SLIDER  */

;(function( $ ){

	var $serialScroll = $.serialScroll = function( settings ){
		$.scrollTo.window().serialScroll( settings );
	};

	$serialScroll.defaults = {//the defaults are public and can be overriden.
		duration:1000, //how long to animate.
		axis:'x', //which of top and left should be scrolled
		event:'click', //on which event to react.
		start:0, //first element (zero-based index)
		step:1, //how many elements to scroll on each action
		lock:true,//ignore events if already animating
		cycle:true, //cycle endlessly ( constant velocity )
		constant:true //use contant speed ?
		/*
		navigation:null,//if specified, it's a selector a collection of items to navigate the container
		target:null, //if specified, it's a selector to the element to be scrolled.
		interval:0, //it's the number of milliseconds to automatically go to the next
		lazy:false,//go find the elements each time (allows AJAX or JS content, or reordering)
		stop:false, //stop any previous animations to avoid queueing
		force:false,//force the scroll to the first element on start ?
		jump: false,//if true, when the event is triggered on an element, the pane scrolls to it
		items:null, //selector to the items (relative to the matched elements)
		prev:null, //selector to the 'prev' button
		next:null, //selector to the 'next' button
		onBefore: function(){}, //function called before scrolling, if it returns false, the event is ignored
		exclude:0 //exclude the last x elements, so we cannot scroll past the end
		*/
	};

	$.fn.serialScroll = function( settings ){
		settings = $.extend( {}, $serialScroll.defaults, settings );
		var event = settings.event, //this one is just to get shorter code when compressed
			step = settings.step, // idem
			lazy = settings.lazy;//idem

		return this.each(function(){
			var 
				context = settings.target ? this : document, //if a target is specified, then everything's relative to 'this'.
				$pane = $(settings.target || this, context),//the element to be scrolled (will carry all the events)
				pane = $pane[0], //will be reused, save it into a variable
				items = settings.items, //will hold a lazy list of elements
				active = settings.start, //active index
				auto = settings.interval, //boolean, do auto or not
				nav = settings.navigation, //save it now to make the code shorter
				timer; //holds the interval id

			if( !lazy )//if not lazy, go get the items now
				items = getItems();

			if( settings.force )
				jump( {}, active );//generate an initial call

			$(settings.prev||[], context).bind( event, -step, move );
			$(settings.next||[], context).bind( event, step, move );

			if( !pane.ssbound )//don't bind more than once
				$pane
					.bind('prev.serialScroll', -step, move ) //you can trigger with just 'prev'
					.bind('next.serialScroll', step, move ) //for example: $(container).trigger('next');
					.bind('goto.serialScroll', jump ); //for example: $(container).trigger('goto', [4] );
			if( auto )
				$pane
					.bind('start.serialScroll', function(e){
						if( !auto ){
							clear();
							auto = true;
							next();
						}
					 })
					.bind('stop.serialScroll', function(){//stop a current animation
						clear();
						auto = false;
					});
			$pane.bind('notify.serialScroll', function(e, elem){//let serialScroll know that the index changed externally
				var i = index(elem);
				if( i > -1 )
					active = i;
			});
			pane.ssbound = true;//avoid many bindings

			if( settings.jump )//can't use jump if using lazy items and a non-bubbling event
				(lazy ? $pane : getItems()).bind( event, function( e ){
					jump( e, index(e.target) );
				});

			if( nav )
				nav = $(nav, context).bind(event, function( e ){
					e.data = Math.round(getItems().length / nav.length) * nav.index(this);
					jump( e, this );
				});

			function move( e ){
				e.data += active;
				jump( e, this );
			};
			function jump( e, button ){
				if( !isNaN(button) ){//initial or special call from the outside $(container).trigger('goto',[index]);
					e.data = button;
					button = pane;
				}

				var
					pos = e.data, n,
					real = e.type, //is a real event triggering ?
					$items = settings.exclude ? getItems().slice(0,-settings.exclude) : getItems(),//handle a possible exclude
					limit = $items.length,
					elem = $items[pos],
					duration = settings.duration;

				if( real )//real event object
					e.preventDefault();

				if( auto ){
					clear();//clear any possible automatic scrolling.
					timer = setTimeout( next, settings.interval ); 
				}

				if( !elem ){ //exceeded the limits
					n = pos < 0 ? 0 : limit - 1;
					if( active != n )//we exceeded for the first time
						pos = n;
					else if( !settings.cycle )//this is a bad case
						return;
					else
						pos = limit - n - 1;//invert, go to the other side
					elem = $items[pos];
				}

				if( !elem || real && active == pos || //could happen, save some CPU cycles in vain
					settings.lock && $pane.is(':animated') || //no animations while busy
					real && settings.onBefore && //callback returns false ?
					settings.onBefore.call(button, e, elem, $pane, getItems(), pos) === false ) return;

				if( settings.stop )
					$pane.queue('fx',[]).stop();//remove all its animations

				if( settings.constant )
					duration = Math.abs(duration/step * (active - pos ));//keep constant velocity

				$pane
					.scrollTo( elem, duration, settings )//do scroll
					.trigger('notify.serialScroll',[pos]);//in case serialScroll was called on this elem more than once.
			};
			function next(){//I'll use the namespace to avoid conflicts
				$pane.trigger('next.serialScroll');
			};
			function clear(){
				clearTimeout(timer);
			};
			function getItems(){
				return $( items, pane );
			};
			function index( elem ){
				if( !isNaN(elem) ) return elem;//number
				var $items = getItems(), i;
				while(( i = $items.index(elem)) == -1 && elem != pane )//see if it matches or one of its ancestors
					elem = elem.parentNode;
				return i;
			};
		});
	};

})( jQuery );


